32 research outputs found

    Resource-aware Video Multicasting via Access Gateways in Wireless Mesh Networks

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    Abstract—This paper studies video multicasting in large scale areas using wireless mesh networks. The focus is on the use of Internet access gateways that allow a choice of alternative routes to avoid potentially lengthy multi-hop wireless paths with low capacity. A set of heuristic-based algorithms are described that together aim to maximize network capacity: the two-tier integrated architecture algorithm, the weighted gateway uploading algorithm, the link-controlled routing tree algorithm, and the alternative channel assignment algorithm. These algorithms use different approaches to arrange multicast group members into a clustered and two-tier integrated architecture in which network protocols can make use of multiple gateways to improve system throughput. Simulation results are used to determine the performance of the different approaches. I

    Resource-aware Video Multicasting via Access Gateways in Wireless Mesh Networks

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    This paper studies video multicasting in large scale areas using wireless mesh networks. The focus is on the use of Internet access gateways that allow a choice of alternative routes to avoid potentially lengthy multi-hop wireless paths with low capacity. A set of heuristic-based algorithms are described that together aim to maximize network capacity: the two-tier integrated architecture algorithm, the weighted gateway uploading algorithm, the link-controlled routing tree algorithm, and the alternative channel assignment algorithm. These algorithms use different approaches to arrange multicast group members into a clustered and two-tier integrated architecture in which network protocols can make use of multiple gateways to improve system throughput. Simulation results are used to determine the performance of the different approaches

    Performance analysis for overlay multicast on tree and m-D mesh topologies (II)

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    In our previous work, we have analyzed the worst performance for tree-based and mesh-based multicast along the link stress, the number of overlay hops, and the number of shortest paths. In this paper, we extend our research through studying the average performance and the difference between the worst and the average performance for these metrics. We present a set of theoretical results that evaluate the average performance and the performance difference for tree-based multicast and mesh-based multicast in quantity. And also, we program NICE tree and CAN-based multicast in NS2 to evaluate our theoretical prediction and compare tree-based and mesh-based multicast. Simulation results prove our theoretical analysis. We find that tree-based multicast suits to not only real-time but also interactive streaming media applications, and mesh-based multicast holds the promise for the bottleneck-avoidance and reliable transmission in multi-source non-real-time applications. ©2008 IEEE

    Joint Routing and Playout Buffering of IP Telephony Flows in MANETs

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